Today, we talk a bit about planning. We're looking at a couple of shots. Animation may appear to be spontaneous, but the reality is that each scene is meticulously planned out! Find out some useful tips and tools for planning your shots and taking your work to the next level.
CG Spectrum mentor Spectra is a 3D Animator and Abstract Painter with a passion for telling stories, bringing characters to life, and blending the bridge between art and technology.
Currently at Ubisoft Toronto, Spectra has been animating for almost a decade, getting her start as a Pixar Animation Intern and working her way up through Playstation, Hinterland Studio and Digital Domain where she was a Senior Cinematic Animator. Spectra has several major titles under her belt, including Uncharted 4: A Thief's End, Advantageous and the much-anticipated Far Cry 6.
Spectra loves to visualize things in a different perspective and believes art is one of those unique and diverse subjects that allows ideas to be expressed via a number of mediums. One is not restricted to just a pencil and paint.
To have Spectra as your mentor, check out CG Spectrum's animation courses: https://www.cgspectrum.com/animation
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CGS Live - 3D Animation 40 - How to plan your 3D Animation shot