In today's stream, Spectra talks to us about what shot blocking is, and what to consider when blocking a shot.

CG Spectrum mentor Spectra is a 3D Animator and Abstract Painter with a passion for telling stories, bringing characters to life, and blending the bridge between art and technology.

Currently at Ubisoft Toronto, Spectra has been animating for almost a decade, getting her start as a Pixar Animation Intern and working her way up through Playstation, Hinterland Studio and Digital Domain where she was a Senior Cinematic Animator. Spectra has several major titles under her belt, including Uncharted 4: A Thief's End, Advantageous and the much-anticipated Far Cry 6.

Spectra loves to visualize things in a different perspective and believes art is one of those unique and diverse subjects that allows ideas to be expressed via a number of mediums. One is not restricted to just a pencil and paint.

To have Spectra as your mentor, check out CG Spectrum's animation courses: https://www.cgspectrum.com/animation

CG Spectrum is a Rookies certified school. Courses are 100% online and include mentorship from an industry expert with years of experience working on major films and games. Learn more about our beginner and advanced courses: https://www.cgspectrum.com

Want to stay updated on free webinars, livestreams, contests, career tips, portfolio advice, and interviews with the pros? Sign up for our newsletter here: https://www.cgspectrum.com/newsletter

CGS Live - 3D Animation 41 - Blocking a Shot for 3D Animation